Let’s set the stage that Drew is unlikely to ever read a book about storytelling and I might not be alone. It’s just not something that’s likely to happen given the need for me to triage the opportunity costs of how my time gets allocated. I also know I cant be the only person who watched a movie in the last 15 years and thought - this looks like shit and i did not get into it, but I cant quite articulate specifically why.
The link (warning its a solid 25+ min) i posted is full to the brim with discussion about cinematography, probably deeper than any of us ever got in a 101/102 cinematography classes. Movie making IS storytelling though and I think there are a number of interesting thoughts contained therein which are relevant to DMing.
When the opportunity presents I will occasionally think about the upcoming sessions in movie terms. I am thinking about wide shots to establish scene. I am thinking about textures and details that ground the scenes. Of particular note is the video’s discussion one haptic movies which elicit sensory experience vs optic movies. It ties back to our favorite line: “The first thing you notice is the smell…”. This is exactly sensory details to ground a scene. It has some good food for thought about how directors use lighting and natural elements to ground the scenes as well. I am thinking about how I could use those better in storytelling for more “haptic scenes” which elicit more deep sensory experiences.