While traveling the world, you have received a telepathic call for help from Keliphron, a sentient bag of holding who asks you to liberate him from a dragon’s hoard. Investigating the call, you discover Starglass Waypoint, a glass-and-stone facility built into the side of a canyon and populated with strange metallic creatures.
You have recovered a pair of rectangular ceramic cards bearing a star pattern laid out in sparkling sapphire gems. The cards interact with advanced magics in some of the Waypoint’s doors, unlocking them in response to the card’s presence.
Behind one of the doors locked by the star-glyph you found a storage room full of crates - and more of the metallic inhabitants of the Waypoint. They seem to be able to communicate through Common Sign Language, and exhibit an urge toward self-preservation.
On the upper level of the secure storage, one of the creatures has activated a flashing red light on a bizarre console. As you confront the being to learn more, a shimmering column of light, roughly 5’ in diameter, materializes in the center of the room…