Monkey Magic (WBW-DC-ZODIAC-09)
All players participating in at least one session of this module receive all rewards listed
You escorted Hsigo to the high peaks of the Momiji Mountains and the Flower Fruit Temple, enduring - and succeeding at - the Trials Sight, Whispers, and Sutras along the way. You triumphed in the Sage’s Trial, defeating Archfey of the Monkey’s Shadow, Asura, in personal combat and earning their deepest respect by proving yourself worthy to progress toward enlightenment.
Rewards (copies to each player)
Story Rewards
Pact of the Stone Sage - the archfey enlightens you on the path of ascension. You create a spiritual Dharma Seed; this story award may connect to other adventures in the series.
Path of the Asura - You gain a monochromatic (your choice of color and location) tattoo of a six-armed demonic primate. You can spend 200 downtime days as an action to cast the spell Simulacrum. This feature can only be used once, removing the award.
Shadow Monkey - Once per dawn, you can summon a shadow monkey from your shadow for 1d4 hours. The shadow monkey has the statistics of a flying monkey and cannot attack, defend, or otherwise play any role in combat.
Mask of the Zodiacs
Wearers of the mask gain a level of respect from denizens of the domain of Samsara. Characters with this title may gain advantage on any roll while in Samsara once per adventure (session). The thirteen archfey of Samsara look more favorably on those with this story award.
When blessed by their corresponding archfey, the mask grants its wearer the ability to Wild Shape into that animal once per day.
The adventure will continue in Fey of a Feather (WBW-DC-ZODIAC-10)
Fey of a Feather (WBW-DC-ZODIAC-10)
You defeated the evil Skekna and stopped his plot to steal the life force from the egg of the Fenghuang, Archfey of the Chicken. With Skekna’s corrupting influence broken, Darkwing (the Archfey’s shadow) is able to complete the hatching ceremony, placing the great egg into a brazier of primordial fires. You witnessed the once-in-a-millennium rebirth and emergence of the Fenghuang, earning her blessings in gratitude for the perils you faced.
Rewards (copies to each player)
Story Rewards
Pact of the Fenghuang - you gain a colorful tattoo of a Fenghuang (player choice of colors and location)
Pact of the Shadow Chicken - Once per dawn, you can summon a Shadow Chicken from your shadow for 1d4 hours. The Shadow Chicken has the statistics of a chicken (raven). The Shadow Chicken can also transform into a roc mount for 1 hour each day. The cannot attack, defend, distract, or otherwise play any role in combat.
Phoenix Down - you gain possession of a magical feather of an archfey. One time, and only when you die, immediately as a Reaction, you can spend 99 downtime and be reborn with one hit point and gain immunity to all damage until the beginning of your next turn. After use, this award is removed.
Mask of the Zodiacs
Wearers of the mask gain a level of respect from denizens of the domain of Samsara. Characters with this title may gain advantage on any roll while in Samsara once per adventure (session). The thirteen archfey of Samsara look more favorably on those with this story award.
When blessed by their corresponding archfey, the mask grants its wearer the ability to Wild Shape into that animal once per day.
The adventure will continue in The Curious Incident of the Blink Dog in the Feywilds (WBW-DC-ZODIAC-11)
The Curious Incident of the Blink Dog in the Feywilds (WBW-DC-ZODIAC-11)
You stopped a band of ruffians from hijacking a train and helped recover the The Guardian’s, Archfey of the Dog, puppies. One of the puppies made this job much more difficult, having been enlarged to a gargantuan size by wild magic in a nearby lake.
Rewards (copies to each player)
Story Rewards
Pact of the Guardian - you gain a colorful tattoo (your choice of color and location) of a winged dog.
Feywild Puppies - you may claim a feywild puppy as a familiar that uses the mastiff (2024) stat block.
Pact of the Shadow Dog - once per dawn, you may summon a Shadow Dog from your shadow. The summon lasts for 1 hour and has the statistics of a shadow mastiff.
Mask of the Zodiacs
Wearers of the mask gain a level of respect from denizens of the domain of Samsara. Characters with this title may gain advantage on any roll while in Samsara once per adventure (session). The thirteen archfey of Samsara look more favorably on those with this story award.
When blessed by their corresponding archfey, the mask grants its wearer the ability to Wild Shape into that animal once per day.
The adventure will continue in Seven Hamurai (WBW-DC-ZODIAC-12)
@Drew:
During the attempted train robbery, Tello was bitten by a werewolf and was cursed with lycanthropy. The curse can be removed with the Remove Curse spell and the expenditure (by Tello) of 50 days of downtime and 50 Fortune Points (1 FP per day for a Samsara healer to remove the curse).
If he declines removing the curse, Tello must choose to either embrace or resist the effects of the curse. By resisting the curse, Tello’s personality will remain intact, though he will transform into a wretched, deformed tortle-wolf hybrid at every full moon and be consumed by an insatiable bloodlust. After many years of living with this affliction, Tello may eventually to control his transformation.
By embracing the curse, Tello’'s strength is increased to 15, but his identity is subsumed and destroyed by his bestial nature and he becomes a ferocious, predatory creature of vile instinct.
Seven Hamurai (WBW-DC-ZODIAC-12)
All players participating in at least one session of this module receive all rewards listed
You and the villagers of The Abode triumphantly defended against the assault by Puddin’s fiendish forces. Although The Fool, Archfey of the Pig was destroyed by the enemy, one of your party sacrificed herself to assume the mantle of responsibility and preserve the foundational order of Samsara.
Rewards (copies to each player)
Story Rewards
Pact of the Fool - you gain a colorful tattoo (your choice of color and location) of a flying pig.Pact of the Shadow Pig - once per dawn, you may summon a Shadow Pig from your shadow. The summon lasts for 1d4 hours and has the statistics of a boar. The boar can sprout wings for one hour, gaining a fly speed of 30 ft for the duration.
The adventure will conclude in Familiar’s Feast (WBW-DC-ZODIAC-13)
Enormous thank yous and gratitude to everyone who joined us for this adventure
Setting out, I wanted to do something a little bit different, a tad strange, and something tremendously magical
Along the way we have handled childish temper tantrums, put a leather daddy back in his dungeon, ridden sandstorms and tardigrades, taken a journey to the moon, explored ruins (both new and old), investigated a cozy murder mystery, donned our derby finest, burned down a greaser troll bar, done some kung fu fighting, hatched a phoenix egg, housebroken a tarrasque-sized puppy, defended a helpless village, and - at long last - gone shopping.
You all played with incredible creativity and sensitivity, bringing your curiosity and cleverness to every session. Any mistakes were my own, and I’m glad you’ve all had the grace not to mention them.
As we close the book on this adventure, your characters return to their respective lives nearly uninterrupted, as though no time has passed at all. Of course, you know the feats you are capable of, and the commemorative Luna Carnival totebag at your side holds treasures beyond imagining… and just a bit of soup.