Let’s just say, for instance, that someone were shopping around for an adventure to DM
If you were going to be at that table, what would you nudge in front of that DM?
Let’s just say, for instance, that someone were shopping around for an adventure to DM
If you were going to be at that table, what would you nudge in front of that DM?
I’ve been curious of Dragonlance and Spelljammer. I’ve heard both are bad, but if the bones are good I imagine a good group of PCs and an imaginative DM could make things interesting.
I’ve only seen Dragonlance on a “world settings” list and haven’t looked more deeply at it. I’m curious what the beef is against it and whether that’s directed at the setting or the adventure contents.
As far as 5e Spelljammer goes, the adventure reviews seem positive, but there’s a lot of chatter and criticism about insensitive racial content. It probably doesn’t help matters that the 5e publications spanned three whole books right on the cusp of the OGL own-goal.
Quick-skimming the wiki about the Hadozee is, uh, oof
From what I’ve seen online, Dragonlance was a huge disappointment for those who grew up reading the book series and whatever else came out of the 80s. My coworker plays it now and he seems to enjoy it.
I’m really late to the game with a lot of this stuff so I feel like I’m chasing a nostalgia I never experienced but wish I had.
“late to the game” is a whole mood
I grew up in a super rural place and never really had anyone to play these games with. That, and D&D (along with The Simpsons and I-can’t-even-remember-what-else) was explicitly barred from the house, because of the idiocy of the Satanic Panic. A couple times, during high school, at summer camp, I got a chance to play some Call of Cthulhu, Mage, and Vampire: the Masquerade, but those were each maybe two hours of play ever, and a year apart at a time.